Welcome back everyone! Room To Grow 3 is finally out! I could go on and on about the update, but I see no reason for that, so lets just cut to the chase. I added level 3, particle and light effects, and, my personal favorite, a bomb! The bomb, which is used by pressing the f key, causes enemies to not only slow down, but take 2 points of damage as well! The bomb does, however, come at the cost of camera zoom. Now instead of talking all about how there will be bugs, I'm just going to post a random picture of a bomb in the air and be done, so I'll see you guys next time!
Changelog:
+Level 3
+Light effects to enemies
+Particle effects to enemies
+FOV bomb
~Fixed loading to wrong level
~Fixed respawning to wrong level
~Made healthbar prettier
~Fixed more bugs
Download: http://fireking883.itch.io/room-to-grow-
Wednesday, January 27, 2016
Sunday, January 24, 2016
PA 3.0 Thus Far
Hey everyone! In case you haven't heard, I have been quite sick recently, and this is why development stopped so suddenly, but I am back! I finally got over it and began development in earnest once again today and, although it's not an update just yet, I wanted to talk a bit about what I am working on.
For a while now, people have been asking me for a radar... and I have been avoiding putting one in. Today I added lights and particles to the enemies so that you can get a better idea of where they are before they kill you, so we will see if that helps. If not, I might break down and put a radar of some sort. Other than lights and particles, I implemented level 3 and an ice follower chaser guy AND broke the save system at the same time! Yay for me! Anyway, I'll fix the save problem tomorrow when I get the chance and possible release PA 3.0. If anyone reading this is a mac user, you can finally download the game after the update as well, as I will be adding mac support. Thank you all for reading, I will post the picture below!
Oh, and I forgot to mention, I will probably also start work on a better Health bar tomorrow as the current one is a little weird.
For a while now, people have been asking me for a radar... and I have been avoiding putting one in. Today I added lights and particles to the enemies so that you can get a better idea of where they are before they kill you, so we will see if that helps. If not, I might break down and put a radar of some sort. Other than lights and particles, I implemented level 3 and an ice follower chaser guy AND broke the save system at the same time! Yay for me! Anyway, I'll fix the save problem tomorrow when I get the chance and possible release PA 3.0. If anyone reading this is a mac user, you can finally download the game after the update as well, as I will be adding mac support. Thank you all for reading, I will post the picture below!
Ignore the fact that you can't really see much of the new stuff in this picture. |
Oh, and I forgot to mention, I will probably also start work on a better Health bar tomorrow as the current one is a little weird.
Sunday, January 3, 2016
Room To Grow PA2
Hello everyone! Room to grow 2.0 is finished!
Before you play the game, please realize that the UI is still in the works, and I am still tweaking the save system a lot. To load a game, or to even start the game, click on the button that says "You are on level __". If you wish to start over after completing the game, click "Delete Memory", which wipes your XML file. Currently there is only 2 levels, but you can at least see the save mechanic in use.
Here is the download link: http://fireking883.itch.io/room-to-grow-
Thanks to anyone who plays the game, and if you encountered any unlisted bugs when you play, please post a comment here or on my subreddit (https://www.reddit.com/r/EradInnovations/) so that I can fix them in the patch.
I have had a few questions about the plans for this game, so I would like to clear a few things up now. First off, let me say that I do not play on Room To Grow costing money, as it is my first real game. I simply plan for Room To Grow to be free and downloadable, although I hope to add an optional cost for the game, so that it is easier to donate. If I get enough donations I will pay for an actual website/forums, although I am trying to only expand from money I get from my games, donations or other.
Here is the complete changelog for RTG PA2:
+Added Level 2
+AI path finding
+Saving
+Added Ice projectile
+Added Ice enemy
+Ice enemy drops ice gun pickup
+Added Ice gun
+Added slow effect to ice
+Added Ice particle effects
~Fixed the time freezing bug
~Fixed fireball spinning around before it disappears
~Fixed point pickups(yellow spheres) not giving points
~Fixed gamestart error
Here is the complete list of bugs:
~Enemies go up on y axis
~Main menu is glitchy
~Level 2 only has one required score(Should be 10)
Controls:
-1 + 2 selects weapon (Fire + ice)
-WASD move
-Space fire
Before you play the game, please realize that the UI is still in the works, and I am still tweaking the save system a lot. To load a game, or to even start the game, click on the button that says "You are on level __". If you wish to start over after completing the game, click "Delete Memory", which wipes your XML file. Currently there is only 2 levels, but you can at least see the save mechanic in use.
Here is the download link: http://fireking883.itch.io/room-to-grow-
Thanks to anyone who plays the game, and if you encountered any unlisted bugs when you play, please post a comment here or on my subreddit (https://www.reddit.com/r/EradInnovations/) so that I can fix them in the patch.
I have had a few questions about the plans for this game, so I would like to clear a few things up now. First off, let me say that I do not play on Room To Grow costing money, as it is my first real game. I simply plan for Room To Grow to be free and downloadable, although I hope to add an optional cost for the game, so that it is easier to donate. If I get enough donations I will pay for an actual website/forums, although I am trying to only expand from money I get from my games, donations or other.
Here is the complete changelog for RTG PA2:
+Added Level 2
+AI path finding
+Saving
+Added Ice projectile
+Added Ice enemy
+Ice enemy drops ice gun pickup
+Added Ice gun
+Added slow effect to ice
+Added Ice particle effects
~Fixed the time freezing bug
~Fixed fireball spinning around before it disappears
~Fixed point pickups(yellow spheres) not giving points
~Fixed gamestart error
Here is the complete list of bugs:
~Enemies go up on y axis
~Main menu is glitchy
~Level 2 only has one required score(Should be 10)
Controls:
-1 + 2 selects weapon (Fire + ice)
-WASD move
-Space fire
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